Running clock if lead is 25+ points at the 8-minute mark of second half
Bonus at ten fouls- one shot for two points
Foul shots are one free throw for the foul, whether it is an “and 1”, two point shot or a three
Three full timeouts per game per team
2-minute running clock overtime; One timeout per overtime- timeouts do not carry over; Second OT is sudden death
Varsity Games
Four 8-minute stop-clock quarters
Double bonus at five team fouls per quarter; fouls reset every quarter
All other rules are in accordance with NFHS/AIA rules
Three full timeouts and two :30 timeouts per game per team
OT is 4-minute stop clock including all subsequent OT’s
One timeout per OT- timeouts do not carry over
Varsity/JV/FS Games
Foul out at six personal fouls (we keep personal and team fouls)
All other rules are in accordance with NFHS/AIA rules
Five minute game warm-up (Minimum guarantee) and 4-minute halftime
No shot clock
Any team who does not have five players by game time will forfeit
Game officials have authority to eject players and coaches for poor sportsmanship
Coaches are responsible for controlling team, spectators, and fans
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