Leagues Rules & Regulations
JV/FS Games
- 16-minute stop-clock halves
- Running clock if lead is 25+ points at the 8-minute mark of second half
- Bonus at ten fouls- one shot for two points
- Foul shots are one free throw for the foul, whether it is an “and 1”, two point shot or a three
- Three full timeouts per game per team
- 2-minute running clock overtime; One timeout per overtime- timeouts do not carry
over; Second OT is sudden death
Varsity Games
- Four 8-minute stop-clock quarters
- Double bonus at five team fouls per quarter; fouls reset every quarter
- All other rules are in accordance with NFHS/CIF rules
- Three full timeouts and two :30 timeouts per game per team
- OT is 4-minute stop clock including all subsequent OT’s
- One timeout per OT- timeouts do not carry over
Varsity/JV/FS Games
- Foul out at six personal fouls (we keep personal and team fouls)
- All other rules are in accordance with NFHS/CIF rules
- Five minute game warm-up (Minimum guarantee) and 4-minute halftime
- No shot clock
- Any team who does not have five players by game time will forfeit
- Game officials have authority to eject players and coaches for poor sportsmanship
- Coaches are responsible for controlling team, spectators, and fans